Well, the Wright turnouts are here and they look just great! Its been a few weeks since my last posting and the second set of turnouts are here as well so all 24 turnouts in the module design are accounted for.
This view of the layout shows the first three turnouts installed for entry into the passenger station scene. Along three of the branches are the initial pieces of flex, each of which is 26 inches in length. The turnouts are held in place using a thin layer of tacky glue so they will remain easy to lift up if ever needed to be repaired or replaced (certainly hope not:o) while the flex track is being held down using CA applied between the ties every so often as needed to maintain the desired track line. Even using CA, I suspect that the track can be lifted without too much effort given the foam roadbed and the fact that I didn't get too carried away with applying the adhesive.
Another view, this time with all of the passenger station lines laid and with the three turnouts at the far end installed as well.
I adjusted the spacing between the track lines a bit from the layout plan, moving the parallel track lines a bit closer together than the typical 1" default spacing in order to be a bit more realistic. I also adjusted the platform gap between the two pairs of tracks to approximately 25 scale feet. Between these two changes, I was able to make a bit more space between the tracks and the divider backdrop to provide more modeling space for the passenger station.
Eventually there will be three passenger platforms (one down the outside track, one down the middle and one on the station building side) connected by pedestrian underpasses so that passengers aren't crossing the tracks. Each platform will have the usual gathering spaces with seating and portions covered.
As seen in this view, the third track from the left is optimized as the through mainline with all of the turnouts in this particular line set for the straight path.